Natural Clipping is a glitch where the player can walk through various walls in the game due to no collision planes being programmed into them. Natural Clipping is not exactly a glitch since the game is still behaving as intended, rather it is the result of oversights by the developers.
Mechanics
Although further testing is required, it appears that any instance of a particular part of a wall that is lacking collision in one cell will also be lacking collision in other cells that use that same wall. This may be due to the developers copy/pasting assets from test cells.
Known Locations
Natural Clipping simply requires the player to run into the walls listed below, so no instructions have been included for how to "perform" this glitch. All locations listed below should work on every version of the game, although each one has not been checked thoroughly yet.
Description
Image
Model(s)
BaseID(s)
Instance Count
From the arena gate, the wall left of the archway you enter from.
N/A
N/A
N/A
In the Bloodworks, on the right side of the doorway at the bottom of the stairs.
N/A
N/A
N/A
In Underpall Keep - North Wing, on the right side of a cave wall that closes off a four-way intersection.
N/A
N/A
N/A
In the north-eastern corner or Unmarked Cave - Mazeway, behind a cave-in trap.
N/A
N/A
N/A
On the north side of the Abandoned House in Cheydinhal, two sections of wall on either side of the bay window where it meets the rest of the building.
CheydinhalAbandonedHouse01
0000362F
1
There are holes in collision on either side of the outer walls of the Imperial City, above the doors to the watch towers.
ICOuterWall01, ICOuterWall02, ICOuterWall03
00165F34, 0016F423, 0016F424
9
Knee-height walls in the Tutorial area.
IDShalPitWalColR01, IDShalPitWalColR02
0002258D, 0003E34A
12
Square flowerboxes in Cheydinhal have their collision boxes erroneously placed floating in the air above them.
CheydinhalGarden03
00022A16
9
Upper halves of walls separating larger sewer rooms.
sewerRoomWallMid01
0002842C
19
Ceiling of a Ruined Fort tile containing a hallway with three small steps.
RFPitBASEExitHallLong
000374EB
12
On the concave side of dilapidated castle walls that taper from right to left.
RFCastleWallsTop05
0005339E
116
On the second floor, small section of wall in the corner behind the head of the lone bed.
BravilHouseIntM07
00085A9D
3
On the ground floor, wall furthest from the front door in the rectangular alcove.
CheydinhalHouseUpper03Interior
???
4
Dorian's House, directly across from the door to the basement.