Oblivion:Project Progress: Difference between revisions
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>MeemawHustlin |
Update project progress with copypaste of google doc. still needs to be updated for current status. |
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The Oblivion 100% Completion Speedrun is currently in the process of being improved a fourth time. The | The Oblivion 100% Completion Speedrun is currently in the process of being improved a fourth time. The Shikabane route is the current WR route. This page shows the ongoing projects involved in making the V4 route/materials and their current progress. | ||
==Version 4 Project Tasks== | ==Version 4 Project Tasks== | ||
===Website=== | |||
*This includes both the interactive guide and the rest of the non-wiki parts of the site. | |||
*Figure out how to publish the github repo to the prclive.run website. | |||
*Need to thoroughly test and understand how the audience viewing feature will work. | |||
*Add a downloadable livesplit comparison timer to the website. | |||
*Retake photos of city nirnroot + new indoor photos. | |||
*Verify that all requirements track correctly after all other features are updated. | |||
*Fame section of checklist for oblivion gates doesn’t turn green for some of them when completed. | |||
*A button to toggle the iframe on/off that retains sizing. | |||
*Certain types of links send to the iframe could potentially send sizing rules, for example so glitch pages on the wiki are readable without having to manually resize. | |||
*Float the checklist overview so user can see if from anywhere they scroll on that page. | |||
*Highlight an objective’s background to be gold when fully complete on the overview. | |||
*Need to make the Map Settings on map page to be shown by default. | |||
*Arena fights (and several other page links) lead to dead UESP articles. Once we have all of the appropriate wiki articles on our own wiki, these links should be converted to our PRCLive pages. | |||
*Name the city/indoor nirnroot. | |||
*A primer for the Nirnroute explaining how to use it (hotkeys such as arrow keys explained) | |||
*On checklist, grey out other arena fight when one is complete, grey out remaining oblivion gates when 40 have been found and/or closed. | |||
*Clicking on different checklist overview objectives could act as table of contents to bring the user to the section of the checklist with that item. | |||
*A dropdown menu of map options for eventually displaying more than just Cyrodiil and Nirnroute. | |||
*A leaderboard for seeing past runs, both official runs and segmented/casual playthroughs. | |||
*Some sort of hoverable annotated page system for reading all of the in-game scripts for easier script analysis. | |||
*Daily Nirndle | |||
=== | ===Wiki=== | ||
*Add namespaces code. | |||
*Quest Articles for every quest in the game need to be written that include the current V4 steps for optimal routing and all known bugs/pitfalls for casual players to avoid. | |||
*Glitch Article: Paradise Portal warping. | |||
*Verify that the paradise portal glitch is 1.2 specific, then add info to the wiki article. | |||
*Route Logic article: Nirnroute | |||
*Route Logic article: Oblivion Gates | |||
*Include timing data from tower travel times. | |||
*Quests article sections for methods. | |||
*Finish writing the V4 Primer to onboard new viewers quickly. | |||
*Skill Book table showing all books and their locations (table already set up, needs to be filled out.) | |||
*Fame article. | |||
*Stores Invested In article. | |||
*Clean up Map Exploration article. | |||
*Include table of possible out of bounds spots and their viability. | |||
*Movement Speed article that explains v4 spell stack and transfer some map exploration excerpts over. | |||
*Houses Article | |||
*NPC Articles that have a picture and route-specific info for runners to quickly locate the NPC and debug if things go wrong. | |||
*Need to devise standards/format for this type of article. | |||
*Help pages for each tool we’ve made and an overview help page on how to configure all tools for the run. | |||
*A few more NavBoxes now that they work: | |||
*GlitchNavBox | |||
*RouteLogic/Mechanics NavBox | |||
*Fill out the items article tables and make individual pages per item analyzing the best source of each item so far. | |||
*Several glitch articles have not even been started yet. | |||
*Glitch Article: Black text glitch. | |||
*Glitch Article: Melting UI glitch. | |||
*Add floating bodies glitch from Infiltration to the wiki. | |||
*Cutscenes wiki page needs update about enable player controls, with more documented instances to exploit: | |||
*Final dark brotherhood quest has several instances of enable player controls. | |||
*Activate also enables player controls? Need to look for all of these in the console as well. | |||
*Add Agamir cutscenes to the wiki page about cutscenes. | |||
*Organize the wiki categories/namespaces better for QoL. | |||
*Stream Setup: Most of these tasks will need to be done by PRCLive themselves. | |||
*Load Removal (IGT) + RTA Timer simultaneously. | |||
*Livesplit needs to communicate load removal times from the gaming PC to the streaming PC so the timer is accurate on the stream layout. | |||
====The Fame Summit==== | ====The Fame Summit==== | ||
A glitch was discovered that allows for infinitely increasing Fame and Oblivion Gates Shut, requiring the community to host a long form discussion aiming to reevaluate the category requirements and justifications. The Fame Summit came to a close, resulting an agreed upon revision of the rules, currently visible [[Oblivion:Overview|here]]. | A glitch was discovered that allows for infinitely increasing Fame and Oblivion Gates Shut, requiring the community to host a long form discussion aiming to reevaluate the category requirements and justifications. The Fame Summit came to a close, resulting an agreed upon revision of the rules, currently visible [[Oblivion:Overview|here]]. |
Latest revision as of 22:04, 25 September 2025
The Oblivion 100% Completion Speedrun is currently in the process of being improved a fourth time. The Shikabane route is the current WR route. This page shows the ongoing projects involved in making the V4 route/materials and their current progress.
Version 4 Project Tasks
Website
- This includes both the interactive guide and the rest of the non-wiki parts of the site.
- Figure out how to publish the github repo to the prclive.run website.
- Need to thoroughly test and understand how the audience viewing feature will work.
- Add a downloadable livesplit comparison timer to the website.
- Retake photos of city nirnroot + new indoor photos.
- Verify that all requirements track correctly after all other features are updated.
- Fame section of checklist for oblivion gates doesn’t turn green for some of them when completed.
- A button to toggle the iframe on/off that retains sizing.
- Certain types of links send to the iframe could potentially send sizing rules, for example so glitch pages on the wiki are readable without having to manually resize.
- Float the checklist overview so user can see if from anywhere they scroll on that page.
- Highlight an objective’s background to be gold when fully complete on the overview.
- Need to make the Map Settings on map page to be shown by default.
- Arena fights (and several other page links) lead to dead UESP articles. Once we have all of the appropriate wiki articles on our own wiki, these links should be converted to our PRCLive pages.
- Name the city/indoor nirnroot.
- A primer for the Nirnroute explaining how to use it (hotkeys such as arrow keys explained)
- On checklist, grey out other arena fight when one is complete, grey out remaining oblivion gates when 40 have been found and/or closed.
- Clicking on different checklist overview objectives could act as table of contents to bring the user to the section of the checklist with that item.
- A dropdown menu of map options for eventually displaying more than just Cyrodiil and Nirnroute.
- A leaderboard for seeing past runs, both official runs and segmented/casual playthroughs.
- Some sort of hoverable annotated page system for reading all of the in-game scripts for easier script analysis.
- Daily Nirndle
Wiki
- Add namespaces code.
- Quest Articles for every quest in the game need to be written that include the current V4 steps for optimal routing and all known bugs/pitfalls for casual players to avoid.
- Glitch Article: Paradise Portal warping.
- Verify that the paradise portal glitch is 1.2 specific, then add info to the wiki article.
- Route Logic article: Nirnroute
- Route Logic article: Oblivion Gates
- Include timing data from tower travel times.
- Quests article sections for methods.
- Finish writing the V4 Primer to onboard new viewers quickly.
- Skill Book table showing all books and their locations (table already set up, needs to be filled out.)
- Fame article.
- Stores Invested In article.
- Clean up Map Exploration article.
- Include table of possible out of bounds spots and their viability.
- Movement Speed article that explains v4 spell stack and transfer some map exploration excerpts over.
- Houses Article
- NPC Articles that have a picture and route-specific info for runners to quickly locate the NPC and debug if things go wrong.
- Need to devise standards/format for this type of article.
- Help pages for each tool we’ve made and an overview help page on how to configure all tools for the run.
- A few more NavBoxes now that they work:
- GlitchNavBox
- RouteLogic/Mechanics NavBox
- Fill out the items article tables and make individual pages per item analyzing the best source of each item so far.
- Several glitch articles have not even been started yet.
- Glitch Article: Black text glitch.
- Glitch Article: Melting UI glitch.
- Add floating bodies glitch from Infiltration to the wiki.
- Cutscenes wiki page needs update about enable player controls, with more documented instances to exploit:
- Final dark brotherhood quest has several instances of enable player controls.
- Activate also enables player controls? Need to look for all of these in the console as well.
- Add Agamir cutscenes to the wiki page about cutscenes.
- Organize the wiki categories/namespaces better for QoL.
- Stream Setup: Most of these tasks will need to be done by PRCLive themselves.
- Load Removal (IGT) + RTA Timer simultaneously.
- Livesplit needs to communicate load removal times from the gaming PC to the streaming PC so the timer is accurate on the stream layout.
The Fame Summit
A glitch was discovered that allows for infinitely increasing Fame and Oblivion Gates Shut, requiring the community to host a long form discussion aiming to reevaluate the category requirements and justifications. The Fame Summit came to a close, resulting an agreed upon revision of the rules, currently visible here.