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Oblivion:Passive Player Speed: Revision history

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26 January 2022

  • curprev 09:1709:17, 26 January 2022 >MeemawHustlin 4,511 bytes +1,385 No edit summary
  • curprev 09:0509:05, 26 January 2022 >MeemawHustlin 3,126 bytes +805 No edit summary
  • curprev 08:4908:49, 26 January 2022 >MeemawHustlin 2,321 bytes +2,321 Created page with "One aspect of route logic that is important is to have a high amount of '''passive player speed'''. While methods like Potion Stacking or Spell Stacking can yield a high amount of movement speed, these setups often require extremely frequent and tedious refresh times that are only worth it for isolated sections of the route, such as Map Exploration. The goal is to have a high permanent..."