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	<id>https://oblivion.azuriteforest.net/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Redguard%3ARoute_Logic</id>
	<title>Redguard:Route Logic - Revision history</title>
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	<updated>2026-06-16T10:47:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://oblivion.azuriteforest.net/mediawiki/index.php?title=Redguard:Route_Logic&amp;diff=3883&amp;oldid=prev</id>
		<title>&gt;MeemawHustlin at 08:43, 24 May 2023</title>
		<link rel="alternate" type="text/html" href="https://oblivion.azuriteforest.net/mediawiki/index.php?title=Redguard:Route_Logic&amp;diff=3883&amp;oldid=prev"/>
		<updated>2023-05-24T08:43:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:43, 24 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Redguard&amp;#039;s primary goal in 100% completion is to acquire as many quest journal entries as possible. These journal entries are tied to various actions, with each entry being able to be categorized as a certain type of logic node.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Redguard&amp;#039;s primary goal in 100% completion is to acquire as many quest journal entries as possible. These journal entries are tied to various actions, with each entry being able to be categorized as a certain type of logic node.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Quests ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Quest nodes are journal entries that represent the actual core tasks the player completes throughout the storyline. Of the 136 possible journal entries, &#039;&#039;&#039;27&#039;&#039;&#039; of them are quest nodes. Some of these nodes are bundles of journal entries that are unlocked for completing a single action, such as the first three after completing the tutorial.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Dialogue ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Dialogue ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>&gt;MeemawHustlin</name></author>
	</entry>
	<entry>
		<id>https://oblivion.azuriteforest.net/mediawiki/index.php?title=Redguard:Route_Logic&amp;diff=3882&amp;oldid=prev</id>
		<title>&gt;MeemawHustlin: Created page with &quot;Redguard&#039;s primary goal in 100% completion is to acquire as many quest journal entries as possible. These journal entries are tied to various actions, with each entry being able to be categorized as a certain type of logic node.  == Dialogue ==  Dialogue nodes are journal entries that can only be achieved by talking directly to specific NPCs, sometimes at specific points in the progression of the story. Of the 136 possible journal entries in the game, &#039;&#039;&#039;109&#039;&#039;&#039; of them a...&quot;</title>
		<link rel="alternate" type="text/html" href="https://oblivion.azuriteforest.net/mediawiki/index.php?title=Redguard:Route_Logic&amp;diff=3882&amp;oldid=prev"/>
		<updated>2023-05-24T08:40:05Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Redguard&amp;#039;s primary goal in 100% completion is to acquire as many quest journal entries as possible. These journal entries are tied to various actions, with each entry being able to be categorized as a certain type of logic node.  == Dialogue ==  Dialogue nodes are journal entries that can only be achieved by talking directly to specific NPCs, sometimes at specific points in the progression of the story. Of the 136 possible journal entries in the game, &amp;#039;&amp;#039;&amp;#039;109&amp;#039;&amp;#039;&amp;#039; of them a...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Redguard&amp;#039;s primary goal in 100% completion is to acquire as many quest journal entries as possible. These journal entries are tied to various actions, with each entry being able to be categorized as a certain type of logic node.&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
&lt;br /&gt;
Dialogue nodes are journal entries that can only be achieved by talking directly to specific NPCs, sometimes at specific points in the progression of the story. Of the 136 possible journal entries in the game, &amp;#039;&amp;#039;&amp;#039;109&amp;#039;&amp;#039;&amp;#039; of them are dialogue nodes. Some dialogue nodes are mutually exclusive, so only one or the other can be obtained on a single save file. Here are all of the NPCs that have dialogue nodes:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[RG:Avik|Avik]]&amp;#039;&amp;#039;&amp;#039; — 5 dialogue nodes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[RG:Basil|Basil]]&amp;#039;&amp;#039;&amp;#039; — 1 dialogue node.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[RG:Brennan|Brennan]]&amp;#039;&amp;#039;&amp;#039; — 1 dialogue node.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[RG:Coyle|Coyle]]&amp;#039;&amp;#039;&amp;#039; — 9 dialogue nodes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[RG:Crendal|Crendal]]&amp;#039;&amp;#039;&amp;#039; — 3 dialogue nodes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[RG:Dreekius|Dreekius]]&amp;#039;&amp;#039;&amp;#039; — 3 dialogue nodes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[RG:Erasmo|Erasmo]]&amp;#039;&amp;#039;&amp;#039; — 5 dialogue nodes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[RG:Falicia|Falicia]]&amp;#039;&amp;#039;&amp;#039; — 1 dialogue node.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[RG:Favis|Favis]]&amp;#039;&amp;#039;&amp;#039; — 2 dialogue nodes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[RG:Gerrick|Gerrick]]&amp;#039;&amp;#039;&amp;#039; — 3 dialogue nodes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[RG:J&amp;#039;ffer|J&amp;#039;ffer]]&amp;#039;&amp;#039;&amp;#039; — 1 dialogue node.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[RG:Kotaro|Kotaro]]&amp;#039;&amp;#039;&amp;#039; — 6 dialogue nodes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[RG:Krisandra|Kirsandra]]&amp;#039;&amp;#039;&amp;#039; — 2 dialogue nodes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[RG:Lakene|Lakene]]&amp;#039;&amp;#039;&amp;#039; — 3 dialogue nodes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[RG:Maiko|Maiko]]&amp;#039;&amp;#039;&amp;#039; — 2 dialogue nodes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[RG:Mariah|Mariah]]&amp;#039;&amp;#039;&amp;#039; — 4 dialogue nodes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[RG:N&amp;#039;Gasta|N&amp;#039;Gasta]]&amp;#039;&amp;#039;&amp;#039; — 9 dialogue nodes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[RG:Nidal|Nidal]]&amp;#039;&amp;#039;&amp;#039; — 14 dialogue nodes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[RG:Orsone|Orsone]]&amp;#039;&amp;#039;&amp;#039; — 1 dialogue node.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[RG:Prisoner|Prisoner]]&amp;#039;&amp;#039;&amp;#039; — 1 dialogue node.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[RG:Prnell|Prnell]]&amp;#039;&amp;#039;&amp;#039; — 4 dialogue nodes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[RG:Rollo|Rollo]]&amp;#039;&amp;#039;&amp;#039; — 1 dialogue node.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[RG:Saban|Saban]]&amp;#039;&amp;#039;&amp;#039; — 3 dialogue nodes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[RG:Siona|Siona]]&amp;#039;&amp;#039;&amp;#039; — 9 dialogue nodes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[RG:Tobias|Tobias]]&amp;#039;&amp;#039;&amp;#039; — 5 dialogue nodes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[RG:Trithik|Trithik]]&amp;#039;&amp;#039;&amp;#039; — 8 dialogue nodes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[RG:Urik|Urik]]&amp;#039;&amp;#039;&amp;#039; — 1 dialogue node.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[RG:Yaeli|Yaeli]]&amp;#039;&amp;#039;&amp;#039; — 2 dialogue nodes.&lt;br /&gt;
&lt;br /&gt;
Ideally, the route logic should visit each of these NPCs as few times as possible to save time backtracking to them.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Mutually exclusive nodes will be indicated as we map them out through routing.&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>&gt;MeemawHustlin</name></author>
	</entry>
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