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	<id>https://oblivion.azuriteforest.net/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Redguard%3AResurrection</id>
	<title>Redguard:Resurrection - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://oblivion.azuriteforest.net/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Redguard%3AResurrection"/>
	<link rel="alternate" type="text/html" href="https://oblivion.azuriteforest.net/mediawiki/index.php?title=Redguard:Resurrection&amp;action=history"/>
	<updated>2026-06-16T12:18:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://oblivion.azuriteforest.net/mediawiki/index.php?title=Redguard:Resurrection&amp;diff=3897&amp;oldid=prev</id>
		<title>&gt;MeemawHustlin at 18:08, 5 July 2023</title>
		<link rel="alternate" type="text/html" href="https://oblivion.azuriteforest.net/mediawiki/index.php?title=Redguard:Resurrection&amp;diff=3897&amp;oldid=prev"/>
		<updated>2023-07-05T18:08:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:08, 5 July 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The slope climbing effect of this glitch is actually the most significant aspect of it, potentially allowing the player to go anywhere on the map freely.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The slope climbing effect of this glitch is actually the most significant aspect of it, potentially allowing the player to go anywhere on the map freely.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** You can run up the sloped walls in the final Palace courtyard to get to the airship faster. (Discovered by &amp;#039;&amp;#039;&amp;#039;[https://www.twitch.tv/videos/1812832268 winston]&amp;#039;&amp;#039;&amp;#039;)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** You can run up the sloped walls in the final Palace courtyard to get to the airship faster. (Discovered by &amp;#039;&amp;#039;&amp;#039;[https://www.twitch.tv/videos/1812832268 winston]&amp;#039;&amp;#039;&amp;#039;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** You can activate the glitch to stand on a slope that has a desired Terrain Zip that is normally inaccessible. &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Discovered by &lt;/del&gt;[https://www.twitch.tv/videos/1812770548 winston]&#039;&#039;&#039;)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** You can activate the glitch to stand on a slope that has a desired Terrain Zip that is normally inaccessible. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Discovered by &lt;/ins&gt;&#039;&#039;&#039;[https://www.twitch.tv/videos/1812770548 winston]&#039;&#039;&#039;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* This can be repeated over and over again, surviving several deadly falls in a row or powering through a fight without needing to heal.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* This can be repeated over and over again, surviving several deadly falls in a row or powering through a fight without needing to heal.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Although very slow, you can use this glitch to traverse instant kill zones, like squid attacks. (Discovered by &amp;#039;&amp;#039;&amp;#039;[https://youtu.be/_-kd6WE4aRY Lomig]&amp;#039;&amp;#039;&amp;#039;)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Although very slow, you can use this glitch to traverse instant kill zones, like squid attacks. (Discovered by &amp;#039;&amp;#039;&amp;#039;[https://youtu.be/_-kd6WE4aRY Lomig]&amp;#039;&amp;#039;&amp;#039;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikidb:diff:1.41:old-3896:rev-3897:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>&gt;MeemawHustlin</name></author>
	</entry>
	<entry>
		<id>https://oblivion.azuriteforest.net/mediawiki/index.php?title=Redguard:Resurrection&amp;diff=3896&amp;oldid=prev</id>
		<title>&gt;MeemawHustlin at 21:56, 27 May 2023</title>
		<link rel="alternate" type="text/html" href="https://oblivion.azuriteforest.net/mediawiki/index.php?title=Redguard:Resurrection&amp;diff=3896&amp;oldid=prev"/>
		<updated>2023-05-27T21:56:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:56, 27 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|title&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|title&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|category = Movement&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|category = Movement&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|aka =  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|aka = &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Slope Climb&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image =  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image =  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|videoLink =  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|videoLink =  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>&gt;MeemawHustlin</name></author>
	</entry>
	<entry>
		<id>https://oblivion.azuriteforest.net/mediawiki/index.php?title=Redguard:Resurrection&amp;diff=3895&amp;oldid=prev</id>
		<title>&gt;MeemawHustlin: Created page with &quot;{{GlitchBox |title |category = Movement |aka =  |image =  |videoLink =  |caption |foundby = SabulineHorizon, winston |datefound = 5/3/2023 |archaeologist = N/A |archdate = N/A |source = https://youtu.be/IbZCKZ0fu4c }} &#039;&#039;&#039;Resurrection&#039;&#039;&#039; is a glitch that revives the player as they are dying, resulting in having 0 HP and being able to climb slopes that normally would make you slide down them.  ==Instructions==  # Die from an enemy attack, fall damage, etc. Ideally, you sho...&quot;</title>
		<link rel="alternate" type="text/html" href="https://oblivion.azuriteforest.net/mediawiki/index.php?title=Redguard:Resurrection&amp;diff=3895&amp;oldid=prev"/>
		<updated>2023-05-27T21:55:44Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{GlitchBox |title |category = Movement |aka =  |image =  |videoLink =  |caption |foundby = SabulineHorizon, winston |datefound = 5/3/2023 |archaeologist = N/A |archdate = N/A |source = https://youtu.be/IbZCKZ0fu4c }} &amp;#039;&amp;#039;&amp;#039;Resurrection&amp;#039;&amp;#039;&amp;#039; is a glitch that revives the player as they are dying, resulting in having 0 HP and being able to climb slopes that normally would make you slide down them.  ==Instructions==  # Die from an enemy attack, fall damage, etc. Ideally, you sho...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{GlitchBox&lt;br /&gt;
|title&lt;br /&gt;
|category = Movement&lt;br /&gt;
|aka = &lt;br /&gt;
|image = &lt;br /&gt;
|videoLink = &lt;br /&gt;
|caption&lt;br /&gt;
|foundby = SabulineHorizon, winston&lt;br /&gt;
|datefound = 5/3/2023&lt;br /&gt;
|archaeologist = N/A&lt;br /&gt;
|archdate = N/A&lt;br /&gt;
|source = https://youtu.be/IbZCKZ0fu4c&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resurrection&amp;#039;&amp;#039;&amp;#039; is a glitch that revives the player as they are dying, resulting in having 0 HP and being able to climb slopes that normally would make you slide down them.&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
# Die from an enemy attack, fall damage, etc. Ideally, you should be in an area where you will not repeatedly instantly die.&lt;br /&gt;
# Quicksave with &amp;lt;code&amp;gt;F9&amp;lt;/code&amp;gt; during the death animation. Reload the quicksave when the popup for it appears.&lt;br /&gt;
# You will now have no health, and can continue playing the game like normal. Slopes that previously would make you slide down them can now be climbed freely.&lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
&lt;br /&gt;
* The slope climbing effect of this glitch is actually the most significant aspect of it, potentially allowing the player to go anywhere on the map freely.&lt;br /&gt;
** You can run up the sloped walls in the final Palace courtyard to get to the airship faster. (Discovered by &amp;#039;&amp;#039;&amp;#039;[https://www.twitch.tv/videos/1812832268 winston]&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
** You can activate the glitch to stand on a slope that has a desired Terrain Zip that is normally inaccessible. &amp;#039;&amp;#039;&amp;#039;(Discovered by [https://www.twitch.tv/videos/1812770548 winston]&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* This can be repeated over and over again, surviving several deadly falls in a row or powering through a fight without needing to heal.&lt;br /&gt;
* Although very slow, you can use this glitch to traverse instant kill zones, like squid attacks. (Discovered by &amp;#039;&amp;#039;&amp;#039;[https://youtu.be/_-kd6WE4aRY Lomig]&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
{{GlitchResearchBox}}&lt;br /&gt;
&lt;br /&gt;
Your health stays at 0 HP when you resurrect, resulting in the player dying to one hit from anything. Consuming health potions will raise your health back above 0 while keeping the slope walking effect.&lt;br /&gt;
&lt;br /&gt;
The exact mechanics of the slope walking effect are currently unknown, but there appears to be situations where a slope will not let you walk up it even with the glitch active. After resurrecting, it seems like you may have to walk down a sliding slope to activate the ability to move freely on them, and by walking on normal ground, the glitch deactivates until you slide down another slope. Going through loading zones will disable the slope walking glitch, although you will stay alive at 0 HP.&lt;br /&gt;
&lt;br /&gt;
There are claims that this glitch also allows you to walk on water with your sword out, but this is unconfirmed.&lt;/div&gt;</summary>
		<author><name>&gt;MeemawHustlin</name></author>
	</entry>
</feed>