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	<id>https://oblivion.azuriteforest.net/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Redguard%3AObject_Push_Clip</id>
	<title>Redguard:Object Push Clip - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://oblivion.azuriteforest.net/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Redguard%3AObject_Push_Clip"/>
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	<updated>2026-06-16T14:01:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://oblivion.azuriteforest.net/mediawiki/index.php?title=Redguard:Object_Push_Clip&amp;diff=3890&amp;oldid=prev</id>
		<title>&gt;MeemawHustlin: Created page with &quot;{{GlitchBox |title |category = Clipping |aka = Push Clip |image =  |videoLink =  |caption |foundby = PandAchex |datefound = 5/3/2023 |archaeologist = N/A |archdate = N/A |source = https://discord.com/channels/991439898303279105/1103419426444935319 }} &#039;&#039;&#039;Object Push Clipping&#039;&#039;&#039; is a glitch that allows you to clip through walls and objects due to the glitchy hitboxes of objects while the player has their sword out.  ==Instructions==  # Take out your sword and move into a t...&quot;</title>
		<link rel="alternate" type="text/html" href="https://oblivion.azuriteforest.net/mediawiki/index.php?title=Redguard:Object_Push_Clip&amp;diff=3890&amp;oldid=prev"/>
		<updated>2023-05-27T21:13:39Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{GlitchBox |title |category = Clipping |aka = Push Clip |image =  |videoLink =  |caption |foundby = PandAchex |datefound = 5/3/2023 |archaeologist = N/A |archdate = N/A |source = https://discord.com/channels/991439898303279105/1103419426444935319 }} &amp;#039;&amp;#039;&amp;#039;Object Push Clipping&amp;#039;&amp;#039;&amp;#039; is a glitch that allows you to clip through walls and objects due to the glitchy hitboxes of objects while the player has their sword out.  ==Instructions==  # Take out your sword and move into a t...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{GlitchBox&lt;br /&gt;
|title&lt;br /&gt;
|category = Clipping&lt;br /&gt;
|aka = Push Clip&lt;br /&gt;
|image = &lt;br /&gt;
|videoLink = &lt;br /&gt;
|caption&lt;br /&gt;
|foundby = PandAchex&lt;br /&gt;
|datefound = 5/3/2023&lt;br /&gt;
|archaeologist = N/A&lt;br /&gt;
|archdate = N/A&lt;br /&gt;
|source = https://discord.com/channels/991439898303279105/1103419426444935319&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Object Push Clipping&amp;#039;&amp;#039;&amp;#039; is a glitch that allows you to clip through walls and objects due to the glitchy hitboxes of objects while the player has their sword out.&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
# Take out your sword and move into a tight space between two walls/objects. Make sure you are in fight stance and not the running animation.&lt;br /&gt;
# Wiggle left and right to resist the repositioning as you move into the walls/objects.&lt;br /&gt;
# With enough luck, the game will reposition you on the other side of one of the walls/objects.&lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
&lt;br /&gt;
* Trees, plants, and tight gaps seem to have the most potential for broken collision and clipping opportunities.&lt;br /&gt;
* There are no sequence breaks currently utilizing this type of clip, but a few random clipping spots have been found:&lt;br /&gt;
** You can get into an unloaded version of the Palace courtyard with this glitch. (Discovered by &amp;#039;&amp;#039;&amp;#039;[https://youtu.be/pesVjczt1qI ranarith]&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
** You can get pushed through the Temple of Arkay exterior walls by moving into the tight gap to the right of the front door. (Discovered by &amp;#039;&amp;#039;&amp;#039;[https://discord.com/channels/991439898303279105/1103419426444935319 PandAchex]&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
{{GlitchResearchBox}}&lt;br /&gt;
&lt;br /&gt;
Although unconfirmed, this glitch appears to work because of how drastically the game repositions the player when they run into walls (see [[RG:Wall Boost|Wall Boosting]]). By having your sword out, this is even more extreme and your hitbox seems to change, allowing for more potential to be repositioned past the wall you are running into.&lt;/div&gt;</summary>
		<author><name>&gt;MeemawHustlin</name></author>
	</entry>
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