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	<id>https://oblivion.azuriteforest.net/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Oblivion%3AAccidents_Happen</id>
	<title>Oblivion:Accidents Happen - Revision history</title>
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	<updated>2026-06-16T14:12:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://oblivion.azuriteforest.net/mediawiki/index.php?title=Oblivion:Accidents_Happen&amp;diff=3129&amp;oldid=prev</id>
		<title>&gt;Brian Bosch: Created page with &quot;==Current Best Route==  &#039;&#039;Quest stages are indicated in parentheses at the end of each step when they are updated. Keep in mind that these optimized steps are within the context of the 100% speedrun route, meaning that certain items and setups are sometimes assumed to have already been performed prior to the start of the quest.&#039;&#039;  # Talk to NPC: #* &#039;&#039;↳ speech option that sets stage&#039;&#039; &#039;&#039;&#039;(10)&#039;&#039;&#039; # Perform action. &#039;&#039;&#039;(✔ 100)&#039;&#039;&#039;  ==Bugs==  Currently there are no known b...&quot;</title>
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		<updated>2022-06-02T03:37:42Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Current Best Route==  &amp;#039;&amp;#039;Quest stages are indicated in parentheses at the end of each step when they are updated. Keep in mind that these optimized steps are within the context of the 100% speedrun route, meaning that certain items and setups are sometimes assumed to have already been performed prior to the start of the quest.&amp;#039;&amp;#039;  # Talk to NPC: #* &amp;#039;&amp;#039;↳ speech option that sets stage&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;(10)&amp;#039;&amp;#039;&amp;#039; # Perform action. &amp;#039;&amp;#039;&amp;#039;(✔ 100)&amp;#039;&amp;#039;&amp;#039;  ==Bugs==  Currently there are no known b...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Current Best Route==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Quest stages are indicated in parentheses at the end of each step when they are updated. Keep in mind that these optimized steps are within the context of the 100% speedrun route, meaning that certain items and setups are sometimes assumed to have already been performed prior to the start of the quest.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
# Talk to NPC:&lt;br /&gt;
#* &amp;#039;&amp;#039;↳ speech option that sets stage&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;(10)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
# Perform action. &amp;#039;&amp;#039;&amp;#039;(✔ 100)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
Currently there are no known bugs associated with this quest that affect the 100% route.&lt;br /&gt;
&lt;br /&gt;
==Route Logic Considerations==&lt;br /&gt;
&lt;br /&gt;
There are no significant route logic considerations for this quest.&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Script Analysis==&lt;br /&gt;
&lt;br /&gt;
No script analysis has been done for this quest.&lt;br /&gt;
&lt;br /&gt;
==Quest Stages==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Accidents Happen (Dark03Accidents)&lt;br /&gt;
|-&lt;br /&gt;
! Stage !! Finish !! setstage Scripts !! Journal Entry&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|| I must go to the city of Bruma, find Baenlin&amp;#039;s house, and gain entrance. Once inside, I should stage a tragic accident.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|| I have entered Baenlin&amp;#039;s house. If I can access the second floor crawlspace and loosen the fastenings on the mounted head, between 8:00 PM and 11:00 PM, it will fall on Baenlin as he rests in his chair. If Baenlin dies any other way, or if Gromm is killed, I will lose my bonus.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|| The mounted head has fallen on Baenlin, killing him as expected. I must return to the Sanctuary and speak with Vicente Valtieri to receive my reward.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|| I fulfilled the contract, but not in the manner requested. As a result, I have forfeited my bonus. I must now return to the Sanctuary and speak with Vicente Valtieri to receive my reward.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | ✔&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|| I have spoken with Vicente Valtieri.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>&gt;Brian Bosch</name></author>
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