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	<id>https://oblivion.azuriteforest.net/mediawiki/index.php?action=history&amp;feed=atom&amp;title=In-jokes</id>
	<title>In-jokes - Revision history</title>
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	<updated>2026-06-16T13:43:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://oblivion.azuriteforest.net/mediawiki/index.php?title=In-jokes&amp;diff=819&amp;oldid=prev</id>
		<title>Ultrapotassium: Created page with &quot;It&#039;s funny to *me*, ok?  ==Nirnroute== The route that we run to collection of all outdoor nirnroot.   ==Rat Skip== trying to ledge boost off of a rat corpse. We&#039;re always looking for &quot;the true ratskip&quot;.  ==Horse Vectors== An idea to discover map locations by riding a horse very fast. Because horses turn slowly, the idea was to create vectors of colinear locations so you could find all of them with a minimum of turning. Obsoleted by spell stacking and out of bounds locati...&quot;</title>
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		<updated>2022-03-22T08:22:27Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;It&amp;#039;s funny to *me*, ok?  ==Nirnroute== The route that we run to collection of all outdoor nirnroot.   ==Rat Skip== trying to ledge boost off of a rat corpse. We&amp;#039;re always looking for &amp;quot;the true ratskip&amp;quot;.  ==Horse Vectors== An idea to discover map locations by riding a horse very fast. Because horses turn slowly, the idea was to create vectors of colinear locations so you could find all of them with a minimum of turning. Obsoleted by spell stacking and out of bounds locati...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;It&amp;#039;s funny to *me*, ok?&lt;br /&gt;
&lt;br /&gt;
==Nirnroute==&lt;br /&gt;
The route that we run to collection of all outdoor nirnroot. &lt;br /&gt;
&lt;br /&gt;
==Rat Skip==&lt;br /&gt;
trying to ledge boost off of a rat corpse. We&amp;#039;re always looking for &amp;quot;the true ratskip&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Horse Vectors==&lt;br /&gt;
An idea to discover map locations by riding a horse very fast. Because horses turn slowly, the idea was to create vectors of colinear locations so you could find all of them with a minimum of turning.&lt;br /&gt;
Obsoleted by spell stacking and out of bounds location discovery.&lt;br /&gt;
&lt;br /&gt;
==Frame-perfect yarn/optimal yarn==&lt;br /&gt;
We need yarn (a misc item) for Sheogorath quest. so we spent like an hour running through all the locations yarn can spawn looking for the optimal yarn.&lt;/div&gt;</summary>
		<author><name>Ultrapotassium</name></author>
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